... | ... | @@ -27,31 +27,11 @@ Manage your sequences and specific sequence properties here. |
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Click on your desired sequence to access this editor, one can set the sequence of rooms that you want to be played. Listed here are the rooms that are currently added to the sequence. Press the arrows on the right to sort the rooms in the sequence and press `Remove` to a room from the sequence. One can also create new rooms and add existing rooms using the buttons below the list. Navigate to [Sequence Editor](Sequence Editor) for more details.
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## Rooms
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The room editor lets one set specific properties for each room. Furthermore, one gets to add and remove blocks from the room and create new blocks, similarly to how rooms are added to the sequence. Use the delete button at the bottom of the window, to delete the selected room.
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#### Properties
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* **Name** - The name of the selected room
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* **Accent Color** - Pick a color from the palette to switch how room accents (decorations, etc.) are tinted
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* **Score Needed to Open Door** - Determine what score the blocks need to add up to, in order to successfully trigger the detector and open the door
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Listed here are the rooms that have been created, where you can manage your rooms and specific room properties. Click on your desired room to access its editor. You can also delete exisiting rooms or create new ones.
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## Blocks
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The Block editor lets one set specific properties for each block.
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#### Properties
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* **Name** - The name of the selected block
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* **Position** - Pick a starting area for the block. A map of the starting areas can be found [here](https://github.com/janplaehn/Causality-Research-Platform/wiki/Block-spawn-areas).
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* **Color** - The color for the block's material
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* **Shape** - The shape of the block. Depending on what shape gets chosen, a suitable Mesh gets applied to the block.
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* **Score** - The hidden score of the block, used by the detector to determine a success state
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## Settings
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Here one can set all Settings that affect the game as a whole.
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Listed here are the blocks that have been created, where you can manage your blocks and specific block properties. Click on your desired block to access its editor. You can also delete exisiting block or create new ones.
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### Properties
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* **Movement Type** - Sets the Movement Type of the player.
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* **Music and Sound Volume** - Set Volumes of Music and Sound |
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