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The CRP Editor Window can be found at the top of Unity Editor under "Ludum Editor" and then "Ludum Editor Window". Alternatively, a shortcut to it is Ctrl + Alt + ↑. It can be used to setup a sequence of rooms, edit specific rooms and buttons, and set overall settings for the game.
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The CRP Editor Window can be found at the top of Unity Editor under "Ludum Editor" and then "Ludum Editor Window". Alternatively, a shortcut to it is Ctrl + Alt + ↑. It can be used to setup a sequence of rooms, edit specific rooms and buttons, and set overall settings for the game.
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## Sequence Editor
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## About
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In this editor, one can set the sequence of rooms that you want to be played. Listed here are the rooms that are currently added to the sequence. Press the arrows on the right to sort the rooms in the sequence and press `Remove` to a room from the sequence. One can also create new rooms and add existing rooms using the buttons below the list.
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Recap on the functionalities of the CRP Editor Window.
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## Room Editor
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## Sequences
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Manage your sequences and specific sequence properties here.
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* Active Sequence
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Displays the current active sequence that will be used on play.
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* All Sequences
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Here you can create and delete sequences, as well as choose the active sequence by clicking the checkbox on the desired sequence.
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_You will not be able to delete all sequences as there must be one active one._
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* Export/Import
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Export or import your sequence data using .lud files.
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### Sequence
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Click on your desired sequence to access this editor, one can set the sequence of rooms that you want to be played. Listed here are the rooms that are currently added to the sequence. Press the arrows on the right to sort the rooms in the sequence and press `Remove` to a room from the sequence. One can also create new rooms and add existing rooms using the buttons below the list. Navigate to [Sequence Editor](Sequence Editor) for more details.
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## Rooms
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The room editor lets one set specific properties for each room. Furthermore, one gets to add and remove blocks from the room and create new blocks, similarly to how rooms are added to the sequence. Use the delete button at the bottom of the window, to delete the selected room.
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The room editor lets one set specific properties for each room. Furthermore, one gets to add and remove blocks from the room and create new blocks, similarly to how rooms are added to the sequence. Use the delete button at the bottom of the window, to delete the selected room.
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... | @@ -13,7 +37,7 @@ The room editor lets one set specific properties for each room. Furthermore, one |
... | @@ -13,7 +37,7 @@ The room editor lets one set specific properties for each room. Furthermore, one |
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* **Accent Color** - Pick a color from the palette to switch how room accents (decorations, etc.) are tinted
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* **Accent Color** - Pick a color from the palette to switch how room accents (decorations, etc.) are tinted
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* **Score Needed to Open Door** - Determine what score the blocks need to add up to, in order to successfully trigger the detector and open the door
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* **Score Needed to Open Door** - Determine what score the blocks need to add up to, in order to successfully trigger the detector and open the door
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## Block Editor
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## Blocks
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The Block editor lets one set specific properties for each block.
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The Block editor lets one set specific properties for each block.
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